Concurrent Aerodynamic Optimization of Rotor Blades Using a Nash Game Method
A multiobjective strategy adapted to the aerodynamic concurrent optimization of helicopter rotor blades is developed. The present strategy is based on Nash games from game theory, where the objective functions are minimized by virtual players involved in a noncooperative concurrent
game. A method is presented to split the design vector into two subspaces, defined to be the strategies of the players in charge of the minimization of the primary and the secondary objective functions, respectively. This split of territory allows the optimization of the secondary function
while causing the least possible degradation of the first one. This methodology is applied to the model rotor ERATO, seeking to maximize the figure of merit in hover while minimizing the required rotor power in forward flight, assuming frozen structural properties. An initial constrained optimization
in hover is conducted using a previously developed adjoint-based technique using the three-dimensional Navier–Stokes solver elsA along with the gradient-based CONMIN algorithm. The chord, twist, and sweep distributions of the baseline blade are parameterized using Bézier and cubic
splines for a total of 16 design variables. The obtained optimized rotor is then used as a starting point to launch constrained and unconstrained Nash games. The comprehensive rotor code Eurocopter's Helicopter Overall Simulation Tool (HOST) is used to evaluate forward flight performance,
and a surrogate model is built to obtain the hover performance at low computational cost. Twist and sweep distribution laws are optimized independently at first, and then a final joint optimization involving twist, sweep, and chord is performed. The results demonstrate the potential of this
technique to obtain helicopter rotor designs realizing interesting trade-offs between strongly antagonistic objectives.
Document Type: Research Article
Publication date: 01 April 2016
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